High Poly Character

For this assignment at AIGA, the task was to craft a game character model based on a personal concept. Drawing inspiration from my childhood favorite animation, I opted to give He-man a contemporary twist, infused with Viking folklore for a touch of authenticity.

With meticulous attention to detail, I sculpted the model in high poly, totaling 15,000 tris (including the Sword). Beginning in Max and refining in Zbrush, I ensured every aspect reflected the essence of my vision. Texture mapping was executed with precision, with Body Map at 2048×2048, Head Map at 1024×1024, Hair Map at 512×512, and Sword Map at 512×512 resolution.


  • 3D modeling
  • Texturing
  • Zbrush