The Neuro Mystery was my idea to make a more challenging brain-training adventure trough the campus. It would take about an hour to finish the quest, and if a student was the fastest he or she would receive a gift.
In the first assignment you can always win a joker to make your journey a little easier. But this is never easy, in this case you have to folow the aura of the main character Mumtaz. Mumtaz is the wife of the Maharajah and the reason for building the Taj.
Some of the mystery assignments were later used in the regular neurocampus like this one. The goal is to make a ripple in the water and the fountains would spill letters which could be made in to a word.
The story script i wrote myself. There is a believe that across from the white Taj Mahal there is a black version where the Maharajah’s first wife resides.
Being jealous of Mumtaz she has taken the spirit of the Maharajah to her black Taj Mahal . The player has to retrieve the spirit back.
A tribute exercise to Indiana Jones to walk the right path.
One of the more difficult games were you had to light the oil lamps in a certain way.
Once completed it would show the map of the underground caverns of the black Taj.
In the crypt you had to find your way by using matches.
But the evil spirit also roamed the crypt.
At the end of the maze you will find the crypt of the Maharajah.
The final game was a puzzle with a twist, after some time the evil spirit would disappear and you would have to find the eye to finish the puzzle.