High Poly Character
The assignment (AIGA) was to create a game character model based on your own concept. Following the assignment details I decided to give He-man a revised look, my child hood favorite animation.
My idea was to make it a little bit more realistic and less futuristic but more draped in Viking folklore.
Model: 15.000 Tris (including Sword)
First I created the low poly model in Max and then taking it Zbrush for further detailing. After making a new low poly mesh to bring the tris level down.